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No Desktop is really ready for Ultrawide

2024.08.27 - UPDATE: Wayfire in version 0.9.0 has a new feature called "remove_output_limits = true" in "workarounds". It makes (with a lot of windowrules and a script/tool that uses Wayfire's IPC-API for sizing and moving and gamescope) ultrawide gaming possible !BUT! it is very buggy and will probably stay that way. The desktop is not designed for unified displays and that will not change! Very large windows are no issue but over multiple displays with that feature turned on not are! I wasted about 5 hours on it (at least I have a good, usable and uptodate dot.file config for that desktop now :D). Love the desktop, hate the non unified displays. If you are wondering about performance and more; The workaround costs about 30fps compared to hyprland and crashes very often.

2024.03.26 - UPDATE: The last version of gamescope that works well with this is 3.14.0-1.2 and older. There was a change in newer versions that breaks high resolutions. This has already been fixed in a newer commit, but until it is upstreamed you will need to downgrade your gamescope version. For a while after the fix was upstream, there was a very bad stutter issue with DirectX with some resolutions, but that is also fixed at least since version 3.15.0-1.1.

I have tried several desktops. From KDE to Tilling WM's like Sway and even other OS's like MacOS. None of them can really handle ultrawide all that well. What I mainly mean is the window-performance.

As soon as you run a very large multi-screen window, a 4K resolution game, or even just a game set to an ultra-wide resolution, the whole desktop becomes very slow or laggy. Obviously, a very high performance task would slow down the system even more if you put the hardware under even more strain with ultra-wide and/or multiple screens. This is not a rant or anything, just a way of documenting my experience of how different desktops and operating systems handle this kind of workload. And yes, I tried MacOS and even Windows and no, they were not much better. All resources used are listed in the Sources section.

I used a system with an high end AMD-CPU and AMD-GPU.

My results with gaming in ultrawide/very high resolution on different desktops (Sorted by best results, Unless otherwise stated, using Wayland on Linux):

Structure: DEKTOP/OS - RESULT [HOW IT WAS DONE]


Sources: